# OpenGL Benchmark version 1.5.1 # function auto check mode Vendor : SGI Renderer : RET/S/2/2 Version : 1.0 Irix 6.2 Extensions : GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_histogram GL_EXT_polygon_offset GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_texture_color_table GL_SGIS_detail_texture GL_SGIS_multisample GL_SGIS_sharpen_texture GL_SGIX_tag_sample_buffer # 3D testing environment (double buffer) RED Bits : 12 GREEN Bits : 12 BLUE Bits : 12 DEPTH Bits : 32 STENCIL Bits : 8 ACCUM_RED Bits : 12 ACCUM_GREEN Bits : 12 ACCUM_BLUE Bits : 12 # 2D testing environment (single buffer) RED Bits : 12 GREEN Bits : 12 BLUE Bits : 12 # result : 100.0 or higher is best 3D swap_buffer : 103.042615 3D lines : 102.932664 3D lines fog : 101.934868 3D lines smooth : 102.864964 3D points : 205.077080 3D points fog : 204.994486 3D wire : 104.234267 3D wire fog : 104.078681 3D polygon color smooth : 208.144340 3D polygon color : 208.161652 3D polygon color fog : 208.153843 3D vertex color : 208.376645 3D vertex color fog : 207.652469 3D stencil buffer : 208.340176 3D accumlation buffer : 208.729111 3D blur : 157.209952 3D flat shading : 207.825154 3D smooth shading : 104.408628 3D spot light : 104.083341 3D T-Map GL_CLAMP fast : 208.196295 3D T-Map GL_CLAMP real : 207.889830 3D T-Map GL_REPEAT fast : 208.281548 3D T-Map GL_REPEAT real : 208.589316 2D put GL_COPY half tone : 101.599841 2D put GL_COPY : 104.968646 2D put GL_COPY_INVERTED : skipped 2D put GL_AND_REVERSE : skipped 2D put GL_OR_REVERSE : skipped 2D put GL_AND : skipped 2D put GL_OR : skipped 2D put GL_NAND : skipped 2D put GL_NOR : skipped 2D put GL_XOR : skipped 2D put GL_EQUIV : skipped 2D put GL_AND_INVERTED : skipped 2D put GL_OR_INVERTED : skipped 2D copy GL_COPY : 95.710053 2D copy GL_COPY_INVERTED : skipped 2D copy GL_AND_REVERSE : skipped 2D copy GL_OR_REVERSE : skipped 2D copy GL_AND : skipped 2D copy GL_OR : skipped 2D copy GL_NAND : skipped 2D copy GL_NOR : skipped 2D copy GL_XOR : skipped 2D copy GL_EQUIV : skipped 2D copy GL_AND_INVERTED : skipped 2D copy GL_OR_INVERTED : skipped 2D scaling : 186.567795 # 3D average without swap_buffer 3D total : 172.279969 2D total : ----- 2D implemented : 122.211584