# OpenGL Benchmark version 1.6.2 # function auto check mode Vendor : NVIDIA Corporation Renderer : Quadro2 Pro/AGP/SSE Version : 1.2 Extensions : GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint # 3D testing environment (double buffer) RED Bits : 8 GREEN Bits : 8 BLUE Bits : 8 DEPTH Bits : 24 STENCIL Bits : 8 ACCUM_RED Bits : 16 ACCUM_GREEN Bits : 16 ACCUM_BLUE Bits : 16 ACCUM_ALPHA Bits : 16 # 2D testing environment (single buffer) RED Bits : 8 GREEN Bits : 8 BLUE Bits : 8 # result : 100.0 or higher is best 3D swap_buffer : 141.470175 3D lines : 143.061289 3D lines fog : 142.266894 3D lines smooth : 142.324456 3D points : 282.976423 3D points fog : 283.119792 3D wire : 283.222695 3D wire fog : 282.707241 3D polygon color smooth : 282.934371 3D polygon color : 282.938675 3D polygon color fog : 283.156295 3D vertex color : 283.219503 3D vertex color fog : 283.318328 3D stencil buffer : 283.192864 3D accumlation buffer : 11.666288 3D blur : 7.219928 3D flat shading : 282.842413 3D smooth shading : 283.764863 3D spot light : 282.946194 3D T-Map GL_CLAMP fast : 282.170113 3D T-Map GL_CLAMP real : 283.543182 3D T-Map GL_REPEAT fast : 283.208780 3D T-Map GL_REPEAT real : 283.628894 2D put GL_COPY half tone : 24.971603 2D put GL_COPY : 155.882366 2D put GL_COPY_INVERTED : skipped 2D put GL_AND_REVERSE : skipped 2D put GL_OR_REVERSE : skipped 2D put GL_AND : skipped 2D put GL_OR : skipped 2D put GL_NAND : skipped 2D put GL_NOR : skipped 2D put GL_XOR : skipped 2D put GL_EQUIV : skipped 2D put GL_AND_INVERTED : skipped 2D put GL_OR_INVERTED : skipped 2D copy GL_COPY : 2988.240000 2D copy GL_COPY_INVERTED : skipped 2D copy GL_AND_REVERSE : skipped 2D copy GL_OR_REVERSE : skipped 2D copy GL_AND : skipped 2D copy GL_OR : skipped 2D copy GL_NAND : skipped 2D copy GL_NOR : skipped 2D copy GL_XOR : skipped 2D copy GL_EQUIV : skipped 2D copy GL_AND_INVERTED : skipped 2D copy GL_OR_INVERTED : skipped 2D scaling : 635.436636 # 3D average without swap_buffer 3D total : 239.064976 2D total : ----- 2D implemented : 951.132651