# OpenGL Benchmark version 1.5.1 # function auto check mode Vendor : NVIDIA Corporation Renderer : RIVA TNT (AGP) Version : 1.1.2 Extensions : GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_SGIS_multitexture GL_NV_texgen_reflection GL_WIN_swap_hint # 3D testing environment (double buffer) RED Bits : 8 GREEN Bits : 8 BLUE Bits : 8 DEPTH Bits : 24 STENCIL Bits : 0 ACCUM_RED Bits : 16 ACCUM_GREEN Bits : 16 ACCUM_BLUE Bits : 16 # 2D testing environment (single buffer) RED Bits : 8 GREEN Bits : 8 BLUE Bits : 8 # result : 100.0 or higher is best 3D swap_buffer : 1241.641150 3D lines : 68.729260 3D lines fog : 28.779978 3D lines smooth : 65.876373 3D points : 76.852710 3D points fog : 44.328742 3D wire : 79.137437 3D wire fog : 43.638626 3D polygon color smooth : 230.699730 3D polygon color : 230.575310 3D polygon color fog : 80.800588 3D vertex color : 236.525906 3D vertex color fog : 81.324905 3D stencil buffer : skipped 3D accumlation buffer : 9.048557 3D blur : 4.695913 3D flat shading : 69.577757 3D smooth shading : 69.484390 3D spot light : 72.355107 3D T-Map GL_CLAMP fast : 243.986859 3D T-Map GL_CLAMP real : 244.116913 3D T-Map GL_REPEAT fast : 244.085807 3D T-Map GL_REPEAT real : 244.567478 2D put GL_COPY half tone : 9.813741 2D put GL_COPY : 3.262152 2D put GL_COPY_INVERTED : skipped 2D put GL_AND_REVERSE : skipped 2D put GL_OR_REVERSE : skipped 2D put GL_AND : skipped 2D put GL_OR : skipped 2D put GL_NAND : skipped 2D put GL_NOR : skipped 2D put GL_XOR : skipped 2D put GL_EQUIV : skipped 2D put GL_AND_INVERTED : skipped 2D put GL_OR_INVERTED : skipped 2D copy GL_COPY : 1.581797 2D copy GL_COPY_INVERTED : skipped 2D copy GL_AND_REVERSE : skipped 2D copy GL_OR_REVERSE : skipped 2D copy GL_AND : skipped 2D copy GL_OR : skipped 2D copy GL_NAND : skipped 2D copy GL_NOR : skipped 2D copy GL_XOR : skipped 2D copy GL_EQUIV : skipped 2D copy GL_AND_INVERTED : skipped 2D copy GL_OR_INVERTED : skipped 2D scaling : 14.234297 # 3D average without swap_buffer 3D total : ----- 2D total : ----- 3D implemented : 117.580397 2D implemented : 7.222997